{"id":1323,"date":"2014-04-13T00:30:09","date_gmt":"2014-04-12T23:30:09","guid":{"rendered":"http:\/\/dobrofanth.eu\/?p=1323"},"modified":"2014-04-18T14:03:26","modified_gmt":"2014-04-18T13:03:26","slug":"dobrofanth-2014-%e2%80%93-pravidla","status":"publish","type":"post","link":"http:\/\/dobrofanth.eu\/?p=1323","title":{"rendered":"Pravidl\u00e1 pre hru"},"content":{"rendered":"<p>Toto s\u00fa pravidl\u00e1 pre ro\u010dn\u00edk 2014. Okrem nich platia e\u0161te <a href=\"http:\/\/dobrofanth.eu\/?p=1057\"> V\u0161eobecn\u00e9 Pravidl\u00e1  <\/a><br \/>\n<\/p>\n<h2>Povolania<\/h2>\n<p>Ka\u017ed\u00e1 postava m\u00e1 svoje schopnosti definovan\u00e9 svojimi povolaniami. M\u00f4\u017ee ich ma\u0165 aj viac, na r\u00f4znych stup\u0148och, ktor\u00e9 s\u00fa dan\u00e9 na z\u00e1klade \u00farovne postavy (zelen\u00e1\u010d, maz\u00e1k, hrdina).<br \/>\nPred hrou ka\u017ed\u00fd hr\u00e1\u010d dostane svoju postavu aj s detailn\u00fdm popisom schopnost\u00ed.<\/p>\n<h3>Bojovn\u00edk<\/h3>\n<p>Postavy, ktor\u00ed sa rozhodn\u00fa pre toto povolanie, bud\u00fa m\u00f4c\u0165 pou\u017e\u00edva\u0165 \u013eubovo\u013en\u00e9 zbrane \u2013 schv\u00e1len\u00e9 pred hrou ORGami. M\u00f4\u017eu tie\u017e pou\u017e\u00edva\u0165 \u0161t\u00edty a brnenia. Na z\u00e1klade kvality a hmotnosti zbroje sa pred hrou ur\u010d\u00ed, ko\u013eko \u017eivotov prid\u00e1va.<br \/>\n\u010eal\u0161ie stupne tohto talentu bud\u00fa rozv\u00edja\u0165 efektivitu v bojov\u00fdch situ\u00e1ci\u00e1ch.<\/p>\n<h3>Lovec<\/h3>\n<p>Postavy tohto povolania s\u00fa zdatn\u00ed lovci, ktor\u00ed m\u00f4\u017eu pou\u017e\u00edva\u0165 d\u00fdku, obu\u0161ok, luk a kopiju. Na vy\u0161\u0161om stupni sa priu\u010dia aj sekere a \u0161t\u00edtu.<br \/>\nLuk \u2013 ORGami schv\u00e1len\u00fd \u0161tandardn\u00fd LARPov\u00fd luk.<br \/>\nKopija \u2013 160 cm dlh\u00e1 obojru\u010dn\u00e1 zbra\u0148 na bodanie (bud\u00fa aj nejak\u00e9 vyroben\u00e9 vopred)<br \/>\nMajstra tohto povolania v lese sn\u00e1\u010f ani neuvid\u00edte, aj ke\u010f V\u00e1m bude d\u00fdcha\u0165 na krk.<\/p>\n<h3>Zlodej<\/h3>\n<p>Postavy s t\u00fdmto povolan\u00edm sm\u00fa pou\u017e\u00edva\u0165 kr\u00e1tke jednoru\u010dn\u00e9 zbrane (do 40 cm), teda d\u00fdky, no\u017ee a obu\u0161ky. Nesk\u00f4r bud\u00fa m\u00f4c\u0165 pou\u017e\u00edva\u0165 aj dve zbrane. \u010ealej bud\u00fa ma\u0165 mo\u017enos\u0165 vyu\u017e\u00edva\u0165 \u0161ikovnos\u0165 (napr\u00edklad pri drobn\u00fdch kr\u00e1de\u017eiach a pasc\u00e1ch) a obratnos\u0165 na obranu \u010di \u00fatoky so smrte\u013enou presnos\u0165ou.<\/p>\n<h3>Me\u0161\u0165an<\/h3>\n<p>Mestsk\u00ed obyvatelia Harkunu sa strachuj\u00fa o svoju bezpe\u010dnos\u0165, a preto si \u010dasto naj\u00edmaj\u00fa ochranku. Inak s\u00fa d\u00f4veryhodn\u00ed a t\u00ed vy\u0161\u0161ie postaven\u00ed aj ve\u013emi majest\u00e1tni, vyh\u00fdbaj\u00fa sa v\u0161ak priamej konfront\u00e1cii.<\/p>\n<h3>Bylink\u00e1r<\/h3>\n<p>Postavy tohto povolania sa vyznaj\u00fa v bylink\u00e1ch, nesk\u00f4r aj v jedovat\u00fdch \u010di magick\u00fdch rastlin\u00e1ch. Na vy\u0161\u0161om stupni sa dostan\u00fa pod ochranu lesa.<\/p>\n<h3>\u0160aman<\/h3>\n<p>V prad\u00e1vnych dob\u00e1ch, ke\u010f krajinu su\u017eovali d\u00e9moni, elementy a zvierac\u00ed duchovia povolan\u00ed nadpozemsk\u00fdmi vl\u00e1dcami D\u00e9monickej r\u00ed\u0161e, nezost\u00e1valo pravek\u00fdm kme\u0148om \u013eud\u00ed ni\u010d in\u00e9, len uteka\u0165 alebo bojova\u0165. Niektor\u00ed si pravda\u017ee vybrali otroctvo, in\u00ed boli vyhladen\u00ed, ale niektor\u00ed \u2013 mo\u017eno aj za pomoci in\u00fdch mocnost\u00ed \u2013 na\u0161li sp\u00f4sob, ako s duchmi bojova\u0165, ako ich zahna\u0165 \u010di podrobi\u0165. Tajomstvo tohto umenia sa pren\u00e1\u0161alo z gener\u00e1cie na gener\u00e1ciu. Nesk\u00f4r u\u017e len vyvolen\u00ed, nes\u00faci \u0161peci\u00e1lne znaky \u010di povahov\u00e9 \u010drty, dok\u00e1zali pokra\u010dova\u0165 v tejto ceste. Dnes ich pozn\u00e1me ako \u0161amanov, v\u00e1\u017een\u00fdch \u010dlenov ka\u017ed\u00e9ho nom\u00e1dskeho kme\u0148a, ktor\u00ed dok\u00e1\u017eu vyu\u017ei\u0165 t\u00fdchto duchov skr\u00fdvaj\u00facich sa za ka\u017edodennou realitou n\u00e1\u0161ho sveta.<br \/>\nPostavy s t\u00fdmto povolan\u00edm dok\u00e1\u017eu s duchmi komunikova\u0165 a t\u00fdm sa dosta\u0165 k \u0161peci\u00e1lnym inform\u00e1ci\u00e1m. Postava si na za\u010diatku hry vyberie konkr\u00e9tneho ducha, ktor\u00e9mu sa postupne za\u010dne podoba\u0165, \u010d\u00edm z\u00edska \u0161peci\u00e1lne schopnosti. Naozaj schopn\u00ed \u0161amani dok\u00e1\u017eu ve\u013emi \u00fa\u010dinne bojova\u0165 proti nadprirodzen\u00fdm bytostiam.<\/p>\n<h3>K\u0148az<\/h3>\n<p>Bohovia Ynevu s\u00edce nie s\u00fa v\u0161emocn\u00ed, ale vo ve\u013ekej miere sa sna\u017eia zasahova\u0165 do diania medzi pozem\u0161\u0165anmi. Z pyarronk\u00e9ho pante\u00f3nu spomenieme iba p\u00e1r:<br \/>\nKrad \u2013 boh vedomost\u00ed, objavite\u013eov a cestovate\u013eov \u2013 toho \u010dasu vl\u00e1dca bo\u017eskej rodiny<br \/>\nArel \u2013 bohy\u0148a divokej pr\u00edrody, b\u00farky, boja a odvahy<br \/>\nAlborn \u2013 boh umenia<br \/>\nDarton \u2013 boh smrti a cynick\u00e9ho humoru<br \/>\nNoir \u2013 bohy\u0148a noci, snov a zlodejov<br \/>\nUwel \u2013 boh spravodlivej pomsty a bolesti<br \/>\nIch s\u00fa\u010dasn\u00fdm protivn\u00edkom je vl\u00e1dca temnej r\u00ed\u0161e Kr\u00e1n: Ranagol, inak zvan\u00fd Baran \u010di Rohat\u00fd, pr\u00edpadne Diabol. Jeho ideol\u00f3gia je v celom Pyarrone zak\u00e1zan\u00e1 a prenasledovan\u00e1.<br \/>\nPostavy \u2013 k\u0148azi \u2013 sa nau\u010dia o\u0161etrova\u0165 zranenia a nesk\u00f4r ich za\u010dne boh (bohy\u0148a) aj ochra\u0148ova\u0165 a poskytova\u0165 im \u0161peci\u00e1lne inform\u00e1cie.<\/p>\n<h3>\u010carodej<\/h3>\n<p>Cel\u00fd svet Ynevu obklopuje sie\u0165 nadprirodzenej energie zvanej Mana. Jedinci, ktor\u00ed maj\u00fa na to talent, dok\u00e1\u017eu z tejto siete \u010derpa\u0165 a vytv\u00e1ra\u0165 neoby\u010dajn\u00e9 efekty, zvan\u00e9 k\u00fazla. Av\u0161ak na \u010do in\u00e9 by sme ju pou\u017e\u00edvali, ak nie na ni\u010denie \u2026.<br \/>\nPostava s t\u00fdmto povolan\u00edm strie\u013eaj\u00fa magick\u00fa strelu (strely) a nesk\u00f4r dok\u00e1\u017eu skrz ritu\u00e1ly vytv\u00e1ra\u0165 aj dlhodobej\u0161ie magick\u00e9 efekty. Naozaj zdatn\u00ed \u010darodeji dok\u00e1\u017eu svoju \u017eivotn\u00fa energiu vychrli\u0165 do svojho okolia a zrani\u0165 tak v\u0161etk\u00fdch na okolo.<br \/>\nMagick\u00e1 strela \u2013 reprezentuje ju plastov\u00e1 gu\u013ea (bud\u00fa k dispoz\u00edcii), ktor\u00e1 sa d\u00e1 h\u00e1dza\u0165, a po z\u00e1sahu sp\u00f4sobuje zranenie za 2 \u017eivoty. Po hoden\u00ed sa d\u00e1 zodvihn\u00fa\u0165 a pou\u017ei\u0165 znova. Protivn\u00edci nesm\u00fa tieto lopti\u010dky ani zbiera\u0165, ani takpovediac \u201eodp\u00e1lkov\u00e1va\u0165\u201c, aj ke\u010f man\u00e9vrovan\u00edm m\u00f4\u017eu br\u00e1ni\u0165 k\u00fazeln\u00edkovi v tom, aby ich zodvihol a op\u00e4\u0165 na nich \u201ezoslal\u201c.<br \/>\n<\/p>\n<h2>Ostatn\u00e9<\/h2>\n<h3>\u017divoty<\/h3>\n<p>Ka\u017ed\u00e1 postava m\u00e1 10 \u017eivotov plus bonusy za brnenie a pod. Kr\u00e1tke zbrane (d\u00fdka, obu\u0161ok) ale aj o\u0161tep zra\u0148uj\u00fa za 1 \u017eivot. Jednoru\u010dn\u00e9 me\u010de a sekery (kladiv\u00e1) a obojru\u010dn\u00e9 me\u010de zra\u0148uj\u00fa za 2 \u017eivoty. \u0164a\u017ek\u00e9 obojru\u010dn\u00e9 sekery (kladiv\u00e1) zra\u0148uj\u00fa za 3 \u017eivoty. Brnenia prid\u00e1vaj\u00fa \u017eivoty pod\u013ea hmotnosti a ve\u013ekosti krytej plochy tela.<br \/>\n<\/p>\n<h3>Smr\u0165<\/h3>\n<p>Ak postava padne na 0 a menej \u017eivotov, nie je m\u0155tva iba vyraden\u00e1. Po 10 min\u00fatach sa preberie s jedn\u00fdm \u017eivotom. Po\u010das tejto doby m\u00f4\u017ee ktoko\u013evek pr\u00eds\u0165 a poveda\u0165 \u201ezab\u00edjam \u0164a\u201c a a\u017e vtedy je postava naozaj m\u0155tva. Odoberie sa za ORGom \u2013 Zsolom \u2013 a jej \u010fal\u0161ia \u00fa\u010das\u0165 na hre sa bude rie\u0161i\u0165.<br \/>\n!!! Zabitie postavy je s\u00edce mo\u017en\u00fd, ale z h\u013eadiska LARPu a hry ve\u013emi kontraprodukt\u00edvny \u010din, a preto sa svojhlav\u00e9 a zbyto\u010dn\u00e9 zab\u00edjanie post\u00e1v bude tresta\u0165 z moci ORGov !!!<br \/>\n<\/p>\n<h3>Hern\u00e9 predmety<\/h3>\n<p>Hern\u00e9 predmety bud\u00fa v\u0161etky ozna\u010den\u00e9 zna\u010dkou. Ak nie\u010do vyrob\u00edte, treba to da\u0165 u ORGa ozna\u010di\u0165, inak sa to za hern\u00fd predmet nepo\u010d\u00edta a nesmiete to pou\u017e\u00edva\u0165. Kost\u00fdm a brnenie sa s\u00edce po\u010das hry pou\u017e\u00edvaj\u00fa, ale nepo\u010d\u00edtaj\u00fa sa za hern\u00fd predmet, tak\u017ee hr\u00e1\u010dovi nem\u00f4\u017eu by\u0165 odobrat\u00e9 \u010di ukradnut\u00e9. Ak niekomu vezmete zbra\u0148, mus\u00edte ju odovzda\u0165 dole v KR\u010cME, kde si ju majite\u013e m\u00f4\u017ee vyzdvihn\u00fa\u0165.<br \/>\n<\/p>\n<h3>Duk\u00e1ty<\/h3>\n<p>S\u00fa \u0161peci\u00e1lne mince, za ktor\u00e9 si v KR\u010cME m\u00f4\u017eete k\u00fapi\u0165 gul\u00e1\u0161 (\u010di \u0161al\u00e1t) a n\u00e1poje (pivo, kofolu, miner\u00e1lku). S\u00fa hern\u00fdm predmetom. Z\u00edska\u0165 sa daj\u00fa od in\u00fdch hr\u00e1\u010dov alebo v\u00fdmenou za POKLADY taktie\u017e v KR\u010cME.<br \/>\n<\/p>\n<h3>Poklady<\/h3>\n<p>Hern\u00e9 predmety s ur\u010denou hodnotou, ktor\u00e9 si m\u00f4\u017eete v KR\u010cME zameni\u0165 za duk\u00e1ty.<br \/>\n<\/p>\n<h3>Kr\u010dma<\/h3>\n<p>Ve\u013ek\u00fd alt\u00e1nok v kempe, kde sa bude vari\u0165 obed a kde to \u2013 v\u010faka ve\u013ek\u00e9mu biznisu \u2013 \u017eije! D\u00e1 sa tu naja\u0165 OCHRANKA, preda\u0165 POKLADY, min\u00fa\u0165 DUK\u00c1TY a z\u00edska\u0165 mno\u017estvo inform\u00e1ci\u00ed.<br \/>\n<\/p>\n<h3>Ochranka<\/h3>\n<p>Je imagin\u00e1rna postava bojovn\u00edka (telesn\u00e9ho str\u00e1\u017ecu), ktor\u00e9ho musia \u00fato\u010dn\u00edci prem\u00f4c\u0165 sk\u00f4r ne\u017e by mohli ubl\u00ed\u017ei\u0165 Tebe. Ochranka sp\u00f4sob\u00ed \u00fato\u010dn\u00edkovi zranenie a \u201eobetuje\u201c sa (zni\u010d\u00ed sa). A\u017e potom za\u010dne boj. Ak je \u00fato\u010dn\u00edkov viac, toto zranenie m\u00f4\u017ee me\u0161\u0165an rozdeli\u0165 medzi \u00fato\u010dn\u00edkov ako chce. Zranenie sa po\u010d\u00edta ako nemagick\u00e9 a t\u00fdm p\u00e1dom sa d\u00e1 norm\u00e1lne \u201eredukova\u0165\u201c.<br \/>\nPostava m\u00f4\u017ee ma\u0165 aj viacer\u00fdch bodyguardov. T\u00ed v\u0161ak nie s\u00fa lacn\u00ed. Ich cena sa odv\u00edja od zranenia, ktor\u00e9 sp\u00f4sobuj\u00fa. Naja\u0165 sa daj\u00fa v KR\u010cME.<br \/>\nPostava nemus\u00ed ochranku pou\u017ei\u0165 v boji (m\u00f4\u017ee si ju \u0161etri\u0165 na nebezpe\u010dnej\u0161ie chv\u00edle). Smie ju v\u0161ak pou\u017ei\u0165 len na za\u010diatku boja.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Toto s\u00fa pravidl\u00e1 pre ro\u010dn\u00edk 2014. Okrem nich platia e\u0161te V\u0161eobecn\u00e9 Pravidl\u00e1 Povolania Ka\u017ed\u00e1 postava m\u00e1 svoje schopnosti definovan\u00e9 svojimi povolaniami. M\u00f4\u017ee ich ma\u0165 aj viac, na r\u00f4znych stup\u0148och, ktor\u00e9 s\u00fa dan\u00e9 na z\u00e1klade \u00farovne postavy (zelen\u00e1\u010d, maz\u00e1k, hrdina). Pred hrou ka\u017ed\u00fd hr\u00e1\u010d dostane svoju postavu aj s detailn\u00fdm popisom schopnost\u00ed. Bojovn\u00edk Postavy, ktor\u00ed sa [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-1323","post","type-post","status-publish","format-standard","hentry","category-rocnik-2014"],"_links":{"self":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts\/1323","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1323"}],"version-history":[{"count":10,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts\/1323\/revisions"}],"predecessor-version":[{"id":1343,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts\/1323\/revisions\/1343"}],"wp:attachment":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1323"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1323"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1323"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}