{"id":623,"date":"2010-01-27T23:19:23","date_gmt":"2010-01-27T22:19:23","guid":{"rendered":"http:\/\/dobrofanth.eu\/?p=623"},"modified":"2012-03-13T21:56:16","modified_gmt":"2012-03-13T20:56:16","slug":"pravidla-dobrofanthu-2010","status":"publish","type":"post","link":"http:\/\/dobrofanth.eu\/?p=623","title":{"rendered":"Z\u00e1kladn\u00e9 Pravidl\u00e1"},"content":{"rendered":"<h2 style=\"text-align: center;\">V\u0161eobecn\u00e9 pravidl\u00e1:<\/h2>\n<p><span style=\"text-decoration: underline;\">Pravidlo 1. Hrajte sa!<\/span><\/p>\n<p>Sk\u00faste hra\u0165 a nie zam\u00fd\u0161\u013ea\u0165 sa nad pravidlami. Nerozm\u00fd\u0161\u013eajte nad t\u00fdm, \u010do kto dok\u00e1\u017ee a s k\u00fdm ke\u010f sa spoj\u00edm budem namakan\u00fd. V\u017eite sa do svojej postavy a hrajte ju \u010do najlep\u0161ie. Ak sa V\u00e1m toto podar\u00ed, bude hra naozaj st\u00e1\u0165 zato.<\/p>\n<p><span style=\"text-decoration: underline;\">Pravidlo 2. V\u017edy dbajte na bezpe\u010dnos\u0165!<\/span><\/p>\n<p>Nikdy nebojujte bezhlavo, v\u017edy myslite na to, \u017ee proti v\u00e1m stoj\u00ed \u017eiv\u00fd \u010dlovek. Ka\u017ed\u00e1 zbra\u0148 mus\u00ed by\u0165 schv\u00e1len\u00e1 organiz\u00e1tormi a mus\u00ed by\u0165 bezpe\u010dn\u00e1. V pr\u00edpade sp\u00f4sobenia ak\u00e9hoko\u013evek re\u00e1lneho zranenia je zranen\u00fd a \u00fato\u010dn\u00edk mimo hry, pokia\u013e nie je zranen\u00fd dostato\u010dne o\u0161etren\u00fd a m\u00f4\u017ee pokra\u010dova\u0165 v hre. Tak isto v\u0161etci ostatn\u00ed hr\u00e1\u010di s\u00fa povinn\u00ed pom\u00f4c\u0165 zranen\u00e9mu a ak tak \u010dinia, s\u00fa tie\u017e mimo hry. Zdrav\u00fd kamar\u00e1t je d\u00f4le\u017eitej\u0161\u00ed ako quest.<\/p>\n<p><span style=\"text-decoration: underline;\">Pravidlo 3. Pou\u017e\u00edvajte zdrav\u00fd rozum!<\/span><\/p>\n<p>Pravidl\u00e1 s\u00fa postaven\u00e9 vo\u013enej\u0161ie. V\u017edy zv\u00e1\u017ete, \u010di va\u0161a \u010dinnos\u0165 nie je v rozpore so z\u00e1konom, mor\u00e1lkou alebo dobr\u00fdmi mravmi. Nebudeme v\u00e1m presne rozpisova\u0165, \u010do smiete a \u010do nie. \u00dasudok nech\u00e1me na v\u00e1s hr\u00e1\u010doch.<\/p>\n<p><span style=\"color: #ff0000;\">Pozor! Kto prekro\u010d\u00ed medze, bude nemilosrdne vyhoden\u00fd z hry.<\/span><\/p>\n<p><span style=\"text-decoration: underline;\">Pravidlo 4. Prohib\u00edcia<\/span><\/p>\n<p>Alkohol na akcii v\u0161eobecne nie je striktne zak\u00e1zan\u00fd, ale majte mieru. Alkohol je povolen\u00fd len plnolet\u00fdm osob\u00e1m. V pr\u00edpade, \u017ee sa zist\u00ed u\u017e\u00edvanie alkoholu neplnoletej osobe, bude t\u00e1to okam\u017eite vyl\u00fa\u010den\u00e1 z hry, tak ako aj ka\u017ed\u00fd, kto jej alkohol poskytol!<\/p>\n<p>Faj\u010di\u0165 sa smie len so s\u00fahlasom V\u0160ETK\u00ddCH pr\u00edtomn\u00fdch, alebo na miestach k tomu vyhraden\u00fdch. Ka\u017ed\u00fd faj\u010diar so sebou mus\u00ed nosi\u0165 popoln\u00edk\/plechovku\/f\u013ea\u0161u na likvid\u00e1ciu odpadu faj\u010denia.<\/p>\n<p>Po\u010das hry samotnej je zak\u00e1zan\u00e9 konzumova\u0165 alkohol, \u010di psychotropn\u00e9 l\u00e1tky.<\/p>\n<p><span style=\"text-decoration: underline;\">Pravidlo 5. Kost\u00fdmov\u00e1 povinnos\u0165<\/span><\/p>\n<p>Kost\u00fdmy a masky robia ve\u013ek\u00fa \u010das\u0165 atmosf\u00e9ry hry. Hr\u00e1\u010d, ktor\u00fd nem\u00e1 kost\u00fdm, m\u00f4\u017ee hra\u0165 iba bezv\u00fdznamn\u00fa postavu. Tak isto je nevhodn\u00e9, ak sa hr\u00e1\u010di po\u010das hry venuj\u00fa in\u00fdm \u010dinnostiam (kecanie o futbale, menenie kariet\u2026) Hr\u00e1\u010di, ktor\u00fd bud\u00fa predv\u00e1dza\u0165 kvalitn\u00fa hru (\u201erole-play\u201c \u2013 napr. vlastn\u00e9 ritu\u00e1ly, gore efekty\u2026) bud\u00fa taktie\u017e odme\u0148ovan\u00fd podobne ako za kvalitn\u00fd kost\u00fdm.<\/p>\n<h2 style=\"text-align: center;\">Tvorba Postavy:<\/h2>\n<p>Ak sa dostato\u010dne v\u010das nahl\u00e1site, je vysoko pravdepodobn\u00e9, \u017ee budete hra\u0165 postavu, ktor\u00fa si zvol\u00edte. Ak nie, postava v\u00e1m bude pridelen\u00e1 (av\u0161ak aj tak s Vami konzultovan\u00e1. Rozhodne nechceme, aby niekto hral nie\u010do, \u010do mu nevyhovuje). Ako s\u00fa\u010das\u0165 <a href=\"http:\/\/dobrofanth.eu\/?p=686\" target=\"_blank\">prihlasovacieho formul\u00e1ra<\/a> n\u00e1m poviete, ak\u00fd \u0161t\u00fdl hrania V\u00e1m najviac vyhovuje, \u010do by asi Va\u0161a postava mala vedie\u0165, ak\u00e9 s\u00fa jej n\u00e1zory na svet atd&#8230;.<\/p>\n<p>Be\u017en\u00e9 hr\u00e1\u010dske postavy reprezentuj\u00fa be\u017en\u00fdch \u013eud\u00ed \u017eij\u00facich v \u00d3nyxe.<\/p>\n<p>Ak chcete, m\u00f4\u017eete sa rozhodn\u00fa\u0165, \u017ee budete hra\u0165 &#8220;creepa&#8221;. Creep je nehr\u00e1\u010dska postava, ktor\u00e1 predstavuje pr\u00ed\u0161ery, div\u00e9 \u0161elmy, l\u00fape\u017en\u00edkov alebo podobn\u00fa h\u00e1ve\u010f. Creepovia maj\u00fa jasn\u00e9 pr\u00edkazy od orgov a ich \u00falohhou v hre je tvori\u0165 hr\u00e1\u010dom \u017eiv\u00e9 prek\u00e1\u017eky.<\/p>\n<p><span style=\"color: #ff0000;\">Pozor! Hranie post\u00e1v creepov vy\u017eaduje zv\u00fd\u0161en\u00fa kost\u00fdmov\u00fa povinnos\u0165! Po\u010det creepov je obmedzen\u00fd<\/span><\/p>\n<p>\u010eal\u0161ou y mo\u017enost\u00ed ne\u0161tandardn\u00fdch post\u00e1v je Mestsk\u00e1 (alchymistick\u00e1) garda. Jedn\u00e1 sa o nie\u010do ako s\u00fakromn\u00fa arm\u00e1du alchymystov. Na tieto posty sa m\u00f4\u017eete prihl\u00e1si\u0165, ale o ich obsaden\u00ed rozhoduj\u00fa organiz\u00e1tori.<\/p>\n<h4>Tvorba postavy hr\u00e1\u010da prebieha nasledovne:<\/h4>\n<p>Hr\u00e1\u010d sa rozhodne, za ak\u00fa postavu by chcel hra\u0165 a nap\u00ed\u0161e to organiz\u00e1torovi v prihl\u00e1\u0161ke \u2013 prostredn\u00edctvom <a href=\"http:\/\/dobrofanth.eu\/?p=686\">registra\u010dn\u00e9ho formul\u00e1ra.<\/a><br \/>\nPam\u00e4tajte, tvor\u00edte postavy, teda \u017eiv\u00e9 bytosti a nie s\u00fabor pochoduj\u00facich \u010d\u00edsiel a pravidiel!<\/p>\n<p>V registra\u010dnom formul\u00e1ri (za predpokladu, \u017ee nenech\u00e1vate tvorbu postavy plne na orgov), je nutn\u00e9 vyplni\u0165 nasleduj\u00face \u00fadaje:<\/p>\n<p><strong>P\u00f4vod<\/strong> : pros\u00edme stru\u010dne. Napr\u00edklad syn alchymystu, \u0161\u013eachtic, ro\u013en\u00edk, d\u00e9mon&#8230;<\/p>\n<p><strong>Povolanie<\/strong> : stru\u010dn\u00e9 ozna\u010denie povolania, ak\u00e9 V\u00e1s naadne (zlodej, \u00faradn\u00edk, herec&#8230;.)<\/p>\n<p><strong>\u010co by asi Va\u0161a postava mala ovl\u00e1da\u0165<\/strong> : Predstavte si, \u010do by ste asi chceli vedie\u0165 robi\u0165. Napr\u00edklad vytv\u00e1ra\u0165 zmluvy, stava\u0165 budovy, vyr\u00e1ba\u0165 zbrane&#8230;predstavivosti sa medze neklad\u00fa. Organiz\u00e1tori samozrejme rozhodn\u00fa \u010do nakoniec postava bude ovl\u00e1da\u0165, ale bud\u00fa sa sna\u017ei\u0165 \u010do najviac re\u0161pektova\u0165 Va\u0161e n\u00e1pady. Tak\u017ee sk\u00f4r p\u00ed\u0161te obecn\u00e9 veci (mie\u0161anie elix\u00edrov&#8230;) ako konkr\u00e9tne (mie\u0161anie jedu, ktor\u00fd vie ochromi\u0165 up\u00edra \u017eensk\u00e9hi pohlavia&#8230;).<br \/>\nToto pol\u00ed\u010dko m\u00f4\u017eete k\u013eudne necha\u0165 pr\u00e1zdne.<\/p>\n<p><strong>Pr\u00edbeh<\/strong> : Stru\u010dne na\u010drtnite pr\u00edbeh svojej postavy. Hodnot\u00ed sa kvalita, nie kvantita. Pr\u00edbeh nieje vztesan\u00fd do kame\u0148a, resp. je ve\u013emi pravdepodobn\u00e9, \u017ee V\u00e1m ho organiz\u00e1tori pozmenia (samozrejme sa bud\u00fa sna\u017ei \u010do najmenej), a tieto zmeny s Vmi bud\u00fa konzultova\u0165.<\/p>\n<p>Po odoslan\u00ed formul\u00e1ra V\u00e1s organiz\u00e1tori kontaktuj\u00fa mailom a za\u010dne hlavn\u00e1 \u010das\u0165 tvorby Va\u0161ej postavy.<br \/>\nv pr\u00edpade, \u017ee chcete doda\u0165 nejak\u00e9 dopl\u0148uj\u00face info, forky alebo in\u00e9 materi\u00e1ly, po\u0161lite ich na:<br \/>\ndobrofanth@gmail.com<\/p>\n<h2 style=\"text-align: center;\">Pravidl\u00e1 pre BOJ<\/h2>\n<p>Bojov\u00e9 pravidl\u00e1 sa nesm\u00fa meni\u0165 ani v pr\u00edpade, \u017ee v\u0161etci \u00fa\u010dastn\u00edci s\u00faboja s\u00fahlasia so zmenou (napr. v\u0161etci s\u00faperi by s\u00fahlasili s pou\u017e\u00edvan\u00edm bodania)<\/p>\n<p>Bojuje sa v re\u00e1lnom \u010dase. Tak\u017ee, ke\u010f chcem utek\u00e1m, ke\u010f bojujem \u2013 bojujem.<\/p>\n<p>Bojuje sa iba schv\u00e1len\u00fdmi dreven\u00fdmi, alebo in\u00fdmi bezpe\u010dn\u00fdmi zbra\u0148ami (\u017eiadne ostr\u00e9 rohy, hrany, \u0161pi\u010dky, tr\u010diace kovov\u00e9 s\u00fa\u010diastky).<\/p>\n<p>Zbrane NEMUSIA by\u0165 nutne oba\u013eovan\u00e9, ale ich bezpe\u010dnos\u0165 BUDE PREVEROVAN\u00c1! (samozrejme bude preverovan\u00e1 na samotnom hr\u00e1\u010dovi)<\/p>\n<p><em>Pr\u00edklad: <\/em><em>Hr\u00e1\u010d si na hru prinesie svoj kr\u00e1sne ozdoben\u00fd neoba\u013eovan\u00fd dreven\u00fd me\u010d. <\/em><em>Pri kontrole zbran\u00ed bude tento odv\u00e1\u017elivec podroben\u00fd sk\u00fa\u0161ke. Najprv si p\u00e1r k\u00f4l za\u0161ermuje s ORGom, potom si vymenia zbrane a ORG mu predvedie jeho \u0161t\u00fdl boja. <\/em><\/p>\n<p>Smie sa \u00fato\u010di\u0165 len na z\u00e1sahov\u00fa plochu, t.j.\u00a0 na trup, ramen\u00e1 (od pleca po lake\u0165), stehn\u00e1 (od kolena nahor). K\u013aby (lakte a kolen\u00e1) nie s\u00fa z\u00e1sahov\u00e1 plocha.<\/p>\n<p><span style=\"color: #ff0000;\">Je pr\u00edsny z\u00e1kaz \u00fato\u010di\u0165 alebo nazna\u010dova\u0165 \u00fatoky na hlavu, krk a rozkrok.<\/span><\/p>\n<p>Taktie\u017e je zak\u00e1zan\u00e9 pok\u00fa\u0161a\u0165 sa kry\u0165 (nastavova\u0165) nez\u00e1sahov\u00e9 \u010dasti tela do \u00fatokov (napr\u00edklad vykr\u00fdva\u0165 predlakt\u00edm, dv\u00edha\u0165 kolen\u00e1 a t\u00fdm br\u00e1ni\u0165 \u00fatokom na stehn\u00e1 a pod.)<\/p>\n<p>V\u0161etky \u00fatoky musia by\u0165 veden\u00e9 rozumnou silou a z\u00e1sahy sa tlmia (aj z\u00e1sahy oba\u013eovan\u00fdmi zbra\u0148ami!!!). Je zak\u00e1zan\u00e9 \u0161ermova\u0165 nekontrolovane a prer\u00e1\u017ea\u0165 kryty s\u00fapera silou. Tak isto je zak\u00e1zan\u00e9 \u00fato\u010di\u0165 na zbra\u0148 s cie\u013eom ju po\u0161kodi\u0165 alebo zlomi\u0165.<\/p>\n<p>Je zak\u00e1zan\u00e9 boda\u0165 a nazna\u010dova\u0165 bodanie, okrem zbran\u00ed na to ur\u010den\u00fdch, patri\u010dne tomu prisp\u00f4soben\u00fdch a \u0161peci\u00e1lne schv\u00e1len\u00fdch (hern\u00fd <strong><em>o\u0161tep<\/em><\/strong>)<\/p>\n<p>Je zak\u00e1zan\u00e9 zatl\u00e1\u010da\u0165 s\u00fapera do nebezpe\u010dn\u00e9ho ter\u00e9nu (stromy, strm\u00fd kopec\u2026)<\/p>\n<p>Zranenie m\u00f4\u017ee jedna postava inej sp\u00f4sobi\u0165 raz za pribli\u017ene 2 sekundy. Osobne doporu\u010dujeme \u00fato\u010di\u0165 na r\u00f4zne z\u00e1sahov\u00e9 plochy striedavo, potom nevznikaj\u00fa probl\u00e9my, \u010di u\u017e to boli 2 sekundy. Ka\u017ed\u00fd \u00fatok by mal by\u0165 veden\u00fd<em> <strong>s vidite\u013en\u00fdm n\u00e1prahom <\/strong><\/em>(aby bolo vidie\u0165, \u017ee nejak\u00fd \u00fader prich\u00e1dza) a<em> <strong>primeranou silou<\/strong> <\/em>(aby bolo c\u00edti\u0165, \u017ee nejak\u00fd \u00fader bol zasaden\u00fd). Op\u00e4\u0165 pou\u017e\u00edvajte zdrav\u00fd rozum.<\/p>\n<p><em>Pr\u00edklad: <\/em><em>Hr\u00e1\u010d vezme svoj 120 cm obojru\u010dn\u00fd me\u010d a pri s\u00faboji bude robi\u0165 mal\u00e9, asi 10 cm pohyby, opakuj\u00fac za 1, za 1, za 1\u2026 \u2013 toto nieje zdrav\u00fd rozum, to je doslova snaha o podv\u00e1dzanie. <\/em><\/p>\n<p>D\u013a\u017eky zbran\u00ed, ich typy a r\u00f4zne kombin\u00e1cie budeme konzultova\u0165 konkr\u00e9tne s hr\u00e1\u010dmi.<\/p>\n<h2 style=\"text-align: center;\">V\u0161eobecn\u00e9 mechaniky:<\/h2>\n<p><span style=\"text-decoration: underline;\">Smr\u0165 postavy<\/span> \u2013 Ak je nejak\u00e1 postava hr\u00e1\u010dovi zabit\u00e1 a dostav\u00ed sa za organiz\u00e1torom (Maro\u0161ko), organiz\u00e1tor mu m\u00f4\u017ee prideli\u0165 nov\u00fa postavu. Nov\u00e9 postavy so schopnos\u0165ami a \u017eivotopisom sa bud\u00fa pride\u013eova\u0165 len v pr\u00edpade, ak organiz\u00e1tor uzn\u00e1, \u017ee smr\u0165 postavy bola ne\u0161\u0165astn\u00e1 n\u00e1hoda (n\u00e1hodou sa priplietol do boja, n\u00e1hodou ho zavalilo v \u0161achte), alebo v\u00fdsledok nejak\u00e9ho priameho hr\u00e1\u010dskeho \u00fasilia (vrah dostane kontrakt, pri plnen\u00ed ktor\u00e9ho umrie postava\u2026). Ak organiz\u00e1tor us\u00fadi, \u017ee smr\u0165 postavy bola zbyto\u010dn\u00e1 alebo hl\u00fapa (<em>ta nech\u00e1m sa zabi\u0165, \u0161ak dostanem nov\u00fa postavu \/ ta i\u0161li sme len tak ol\u00fapi\u0165 jednu skupinku a oni n\u00e1s sundali<\/em> a pod.), hr\u00e1\u010d dostane nov\u00fa postavu zo skupiny creepov. Hr\u00e1\u010d nebude po smrti hra\u0165 rovnak\u00fa postavu ako p\u00f4vodne a nebude hra\u0165 ani rodinn\u00e9ho pr\u00edslu\u0161n\u00edka \u2013 priate\u013ea &#8211; milenku svojej p\u00f4vodnej postavy. Nov\u00e1 postava si nepam\u00e4t\u00e1 ni\u010d z toho, \u010do urobila star\u00e1 postava<\/p>\n<p>V \u00d3nyxe si alchymisti ve\u013emi pr\u00edsne str\u00e1\u017eia popul\u00e1ciu a preto o \u017eivot \u013eud\u00ed dbaj\u00fa do tej miery, \u017ee vrah je skoro v\u017edy potrestan\u00fd. Vrav\u00ed sa, \u017ee zatia\u0165 \u017eiaden vrah neu\u0161iel svojmu osudu.<\/p>\n<p><span style=\"color: #ff0000;\">Ak niekto z pomsty zabije svojho vraha, bude okam\u017eite vyl\u00fa\u010den\u00fd z hry!<\/span><\/p>\n<p><span style=\"text-decoration: underline;\">M\u0155tvoly<\/span>&#8211; m\u0155tvoly post\u00e1v m\u00f4\u017eu by\u0165 na hre d\u00f4le\u017eit\u00e9. Ka\u017ed\u00fd hr\u00e1\u010d, ktor\u00e9mu zabili postavu, zost\u00e1va po smrti na mieste e\u0161te 10 min\u00fat tak, aby bolo jasn\u00e9, \u017ee stv\u00e1r\u0148uje m\u0155tvu postavu (dobr\u00fd hereck\u00fd v\u00fdkon, roleplay, sa cen\u00ed). Ak za t\u00fdchto 10 min\u00fat pr\u00edde k hr\u00e1\u010dovi in\u00e1 postava, m\u00f4\u017ee mu zobra\u0165 hern\u00e9 predmety, alebo ho, resp. m\u0155tvu postavu, niekde odnies\u0165. Hr\u00e1\u010d, ktor\u00fd stv\u00e1r\u0148uje postavu nes\u00facu m\u0155tvolu, nesmie pri danom stv\u00e1rnen\u00ed beha\u0165, bojova\u0165 ani pou\u017e\u00edva\u0165 schopnosti.<\/p>\n<h2 style=\"text-align: center;\">Hranie hry a \u010dasov\u00fd harmonogram<\/h2>\n<p>Hra sa hr\u00e1 ka\u017ed\u00fd hern\u00fd de\u0148 od 10.00 do 19.00 (s prest\u00e1vkou na obed). Od 19.00 do 22.00 je nepovinn\u00e1 hern\u00e1 f\u00e1za. Predstavuje to \u010das, ke\u010f obyvatelia mesta norm\u00e1lne spia. Ke\u010f sa hr\u00e1\u010d tejto f\u00e1zy nez\u00fa\u010dastn\u00ed, znamen\u00e1 to, \u017ee jeho postava niekde sp\u00ed.<\/p>\n<h2 style=\"text-align: center;\">Predmety\/lok\u00e1cie<\/h2>\n<ul>\n<li><span style=\"text-decoration: underline;\">lok\u00e1cia<\/span> \u2013 imagin\u00e1rna budova resp. podzemie na hernom \u00fazem\u00ed reprezentovan\u00e9 kart\u00f3novou krabicou, n\u00e1pismy na stromoch alebo in\u00fdm zrejm\u00fdm zna\u010den\u00edm. Ka\u017ed\u00e1 lok\u00e1cia m\u00e1 <strong><em>vstup<\/em><\/strong>.<\/li>\n<li><span style=\"text-decoration: underline;\">vstup<\/span> \u2013 dvere, br\u00e1na, vchod do <strong><em>lok\u00e1cie<\/em><\/strong>, m\u00f4\u017ee by\u0165 na \u0148om <strong><em>pasca<\/em><\/strong> a <strong><em>z\u00e1mok<\/em><\/strong>, pr\u00edpadne m\u00f4\u017ee by\u0165 <strong><em>tajn\u00fd<\/em><\/strong><\/li>\n<li><span style=\"text-decoration: underline;\">truhlica<\/span><strong> <\/strong>\u2013 mal\u00e9 skladisko v <strong><em>lok\u00e1ci\u00ed<\/em><\/strong> reprezentovan\u00e9 papierovou krabicou, m\u00f4\u017ee by\u0165 na nej <strong><em>pasca<\/em><\/strong> a <strong><em>z\u00e1mok<\/em><\/strong>, pr\u00edpadne m\u00f4\u017ee by\u0165 <strong><em>tajn\u00e1<\/em><\/strong>. Pr\u00e1zdna truhlica (bez <strong><em>z\u00e1mku<\/em><\/strong> \u010di <strong><em>pasce<\/em><\/strong>) sa d\u00e1 pres\u00fava\u0165.<\/li>\n<li><span style=\"text-decoration: underline;\">tajn\u00e9<\/span> \u2013 takto ozna\u010den\u00e9 hern\u00e9 predmety a objekty musia ignorova\u0165 v\u0161etky postavy, ktor\u00e9 nemaj\u00fa schopnos\u0165 <span style=\"text-decoration: underline;\">h\u013eadanie<\/span>.<\/li>\n<li><span style=\"text-decoration: underline;\">z\u00e1mok<\/span><strong> \u2013 <\/strong>m\u00f4\u017ee by\u0165 ulo\u017een\u00fd na <strong><em>vstupe<\/em><\/strong> alebo na <strong><em>truhlici<\/em><\/strong>. Ak je niekde nap\u00edsan\u00e9 \u201eZ\u00c1MOK\u201c, ned\u00e1 sa tam vojs\u0165 (resp. sa to ned\u00e1 otvori\u0165) bez <strong><em>k\u013e\u00fa\u010da<\/em><\/strong> (s rovnak\u00fdm k\u00f3dom). Ak m\u00e1 postava zodpovedaj\u00facu schopnos\u0165, m\u00f4\u017ee sa pok\u00fasi\u0165 ODOMKN\u00da\u0164 <strong><em>z\u00e1mok<\/em><\/strong>. Postava sa m\u00f4\u017ee rozhodn\u00fa\u0165, \u017ee <strong><em>vstup<\/em><\/strong> (resp. <strong><em>truhlicu<\/em><\/strong>) nech\u00e1 odomknut\u00e9, potom si m\u00f4\u017ee <strong><em>z\u00e1mok<\/em><\/strong> (aj s <strong><em>k\u013e\u00fa\u010dom<\/em><\/strong>, \u010di bez neho) zobra\u0165 zo sebou.<\/li>\n<li><span style=\"text-decoration: underline;\">k\u013e\u00fa\u010d<\/span> \u2013 predmet otv\u00e1raj\u00faci <strong><em>z\u00e1mok<\/em><\/strong> s rovnak\u00fdm k\u00f3dom<\/li>\n<li><span style=\"text-decoration: underline;\">choroba<\/span> \u2013 chor\u00e1 postava je ozna\u010den\u00e1 \u017eltou stu\u017ekou okolo hlavy<\/li>\n<\/ul>\n<p>Po vyplnen\u00ed <a href=\"http:\/\/dobrofanth.eu\/?p=686\" target=\"_blank\">prihlasovacieho formul\u00e1ra<\/a> V\u00e1s organiz\u00e1tori kontaktuj\u00fa a prediskutuj\u00fa s Vami pr\u00edpadn\u00e9 nejasnosti oh\u013eadom postavy. Potom sa pustia do v\u00fdroby postavy. Ke\u010f hr\u00e1\u010d dostane postavu, dostane na v\u00fdber zo zoznamu schopnost\u00ed a ur\u010dit\u00fd po\u010det si vyberie.<\/p>\n<h2 style=\"text-align: center;\">Postup postavy<\/h2>\n<p>Hr\u00e1\u010d m\u00f4\u017ee Hocikedy pr\u00eds\u0165 za orgom (Ekin), a porozpr\u00e1va\u0165 mu, \u010do jeho postava nov\u00e9 dosiahla. Organiz\u00e1tor pos\u00fadi v\u0161etky \u00faspechz, alebo ne\u00faspechy a pri splnen\u00ed niektor\u00fdch podmienok (hr\u00e1\u010d dopredu nevie ak\u00fdch) m\u00f4\u017ee hr\u00e1\u010d post\u00fapi\u0165 o level. Pri postupe si pod\u013ea ur\u010denia organiz\u00e1tora hr\u00e1\u010d:<\/p>\n<p>-vylep\u0161\u00ed niektor\u00fa schopnos\u0165<br \/>\n-z\u00edska nov\u00fa schopnos\u0165 (bu\u010f pod\u013ea vlastn\u00e9ho v\u00fdberu, alebo v\u00fdberu organiz\u00e1tora)<br \/>\n-dostane nejak\u00fd bonus<\/p>\n<h2 style=\"text-align: center;\">Body za roleplay<\/h2>\n<p>V hre sa bude pohybova\u0165 nieko\u013eko n\u00e1hodne vybran\u00fdch hr\u00e1\u010dov (iba orgovia bud\u00fa vedie\u0165 o koho ide), ktor\u00ed na konci hern\u00e9ho d\u0148a m\u00f4\u017eu u orga niekoho nominova\u0165 na extra sk\u00fasenosti za roleplay (popr\u00edpade op\u00edsa\u0165 pre\u010do). Ktor\u00fd hr\u00e1\u010d takto dostane najviac nomin\u00e1ci\u00ed, dostane na konci d\u0148a extra body k postave.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>V\u0161eobecn\u00e9 pravidl\u00e1: Pravidlo 1. Hrajte sa! Sk\u00faste hra\u0165 a nie zam\u00fd\u0161\u013ea\u0165 sa nad pravidlami. Nerozm\u00fd\u0161\u013eajte nad t\u00fdm, \u010do kto dok\u00e1\u017ee a s k\u00fdm ke\u010f sa spoj\u00edm budem namakan\u00fd. V\u017eite sa do svojej postavy a hrajte ju \u010do najlep\u0161ie. Ak sa V\u00e1m toto podar\u00ed, bude hra naozaj st\u00e1\u0165 zato. Pravidlo 2. V\u017edy dbajte na bezpe\u010dnos\u0165! Nikdy [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-623","post","type-post","status-publish","format-standard","hentry","category-rocnik2011"],"_links":{"self":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts\/623","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=623"}],"version-history":[{"count":31,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts\/623\/revisions"}],"predecessor-version":[{"id":1056,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=\/wp\/v2\/posts\/623\/revisions\/1056"}],"wp:attachment":[{"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=623"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=623"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/dobrofanth.eu\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=623"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}